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RE: AI (very long)
- From: Hans Ronne <hronne at telia dot com>
- To: "Stanley Sutton" <sutton at earthdecision dot com>
- Cc: xconq7 at sources dot redhat dot com
- Date: Tue, 14 Jan 2003 22:24:38 +0100
- Subject: RE: AI (very long)
>I think doctrines were a good start for developing more intelligent AI,
>but what is really needed is taking the current AI apart, refactoring it
>into smaller pieces, and building new tables to combine the pieces in
>GDL controllable ways that can be used to build game specific Ais from
>the pieces currently available.
I think a possible way to get started on this is to support pre-assigned
unit worth values in GDL tables (see my reply to Stan's reply). One could
even have different sides in a game build different types of units
depending on side-specific unit worth doctrines.
Hans