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Re: Using treasuries


On Wed, 2002-12-04 at 00:05, Hans Ronne wrote:
> It's hard to tell only from your description. Can you get any unit at all
> to fire? Setting up firing units so that they work is not trivial. Perhaps
> you should try adding your sattelites to another existing game and see what
> happens. That is sometimes helpful when debugging.

I meant that firing works correctly, but moving the ammo from the
satellites to the firing units doesn't.  I can manually load the
appropriate ammunition onto the controllers and fire at enemies until
the ammunition runs out, but I want the ammo to be resupplied from the
treasury once every turn.  As a reault, these units should never run out
of ammo unless there are too few satellites or the satellites are
captured.

I have observed that the treasury works in ancient.g so that if the
treasury contains enough of the appropriate material, any unit that can
build other units can take that material and use it to build something. 
This is, of course, quite different from using treasuries to move
ammunition, but it seems to me like it *should* be possible.

If you're still unclear about what I'm trying to do, I could send you
the current version of the game.


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