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Re: Win2K crashing
- From: "smsutton at iwon dot com" <smsutton at iwon dot com>
- To: ejessen at adelphia dot net
- Cc: xconq7 at sources dot redhat dot com
- Date: Wed, 30 Oct 2002 10:06:22 -0500 (EST)
- Subject: Re: Win2K crashing
- Reply-to: smsutton at iwon dot com
That makes debugging difficult, doesn't it? Well, if I ever get a compile to work, I'll see if I can run it under Purify. I'd perfer Bounds Checker and Soft Ice, but not enought to buy personal copies.
--- On Wed 10/30, Erik Jessen wrote:
From: Erik Jessen [mailto: ejessen@adelphia.net]
To:
Cc: xconq7@sources.redhat.com
Date: Wed, 30 Oct 2002 06:57:09 -0800
Subject: Re: Win2K crashing
> No stack trace.
> I click on the screen where you agree to the sides, and it disappears,
> and
> instead of the main map appearing,
> nothing happens. The game's gone - "poof".
>
> Erik
>
> ----- Original Message -----
> From:
> To:
> Cc:
> Sent: Wednesday, October 30, 2002 5:40 AM
> Subject: Re: Win2K crashing
>
>
> >
> >
> > Do you have a stack trace? Or a Dr. Watson file? It really does
> sound
> like a memory leak in the OS, which is really easy to do in Windows. I'm
> not an expert in Win32, but I've done a little work in it. I'm still
> trying
> to get a VC++ compile of the code to run, with several false starts so
> far.
> >
> > --- On Wed 10/30, Erik Jessen wrote:
> > From: Erik Jessen [mailto: ejessen@adelphia.net]
> > To:
> > Cc: xconq7@sources.redhat.com
> > Date: Tue, 29 Oct 2002 21:30:10 -0800
> > Subject: Re: Win2K crashing
> >
> > > Here's some additional data:
> > > In the game I'm designing, I'm just loading the map. I have
> units
> > > defined,
> > > but none are on map,
> > > and I don't execute any turns.
> > >
> > > So, it's in the simple creation of the map on the screen.
> > >
> > > Erik
> > > ----- Original Message -----
> > > From: "Hans Ronne"
> > > To: "Erik Jessen"
> > > Cc:
> > > Sent: Tuesday, October 29, 2002 9:24 AM
> > > Subject: Re: Win2K crashing
> > >
> > >
> > > > >I am seeing the following under Win2K:
> > > > >
> > > > >- I am starting/quitting Xconq multiple times, because
> I'm
> > > creating a
> > > game.
> > > > >- after a number of times, Xconq simply disappears when
> it should
> > > create
> > > the
> > > > >main window.
> > > > > Nothing I do stops this.
> > > > >- if I reboot, the problem goes away.
> > > >
> > > > Interesting. Does it happen more quickly if you start/quit
> a large
> > > game
> > > > (e.g. lord-rings) than a small one (e.g. flattops)?
> > > >
> > > > Since you now are able to run Xconq under Windows without
> crashing
> > > (?), I
> > > > would also be interested in hearing exactly what game
> modules you can
> > > run
> > > > without getting the out-of-memory error.
> > > >
> > > > Hans
> > > >
> > > >
> > > >
> > >
> > >
> > >
> >
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