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Re: GUI bug in advances


I'm not so sure.  I've tried making games with advanced units that did
not use bigicons, and I experienced the same bug.  You'll probably see
the same bug in civ2.g (which doesn't use bigicons either)

On Mon, 2002-08-12 at 21:53, Jim Kingdon wrote:
> > There is a bug that causes the display to be drawn wrong for
> > cities near the edge of the map.  I'm not sure if the bug is in
> > the GUI itself, or in the advances game.
> 
> Yeah, that's an annoying one.
> 
> I assume there is some code somewhere which needs to check for
> bigicons (Here's an example of what bigicons code looks like:
> 
> 	     /* Adjust box size if big icons are used. */
> 	         if (g_bigicons()) {
> 				   if (uw == 8)
> 					     uw = uh = 11;
> 
> from draw_units in tkmap.c).  But I'm not sure how to track down
> where.
> 
> If my hypothesis is correct, it affects the advances game because
> advances.g contains the line "(set bigicons true)"



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