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Re: Garrison unit?
- From: Hans Ronne <hronne at pp dot sbbs dot se>
- To: "Stanley Sutton" <sutton at t-surf dot com>
- Cc: xconq7 at sources dot redhat dot com
- Date: Tue, 30 Jul 2002 01:37:28 +0200
- Subject: Re: Garrison unit?
>Does garrison unit mean something different from what I expect? The
>code seems intended to replace a unit with another unit in some cases,
>and to damage in unit in other cases. I'm pretty sure I don't
>understand what either activity has to do with garrisoning a unit.
Well, the terminology is perhaps a little confusing, but it works
essentially as you already figured out. Thus, you use up (kill) a unit or
part of a unit when you create another unit such as a city that "needs" a
garrison. This is how the colonizer disappears in the civ type games. This
kind of formal garrison has nothing to do with the real garrison of
defensive units that your city will need later. It is more like a tax on
unit creation.
Hans
Hans Ronne
hronne@pp.sbbs.se