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RE: More revisions to exploring_worth


>Very true, but you lose the ability to do "paper-scissors-rock" things
>like the one I just described from future.g.  I think that time.g also
>does something like this with infantry, cavalry, and cannons, at least
>in the Napoleonic sub-period.

I think the best solution might be to add support for absolute attack and
defend values in combat model 0. This would give us the best from both
models. And it is actually similar to how Civ III works. I started to look
at this a few months ago, and it did not seem like an Herculean task.

Hans

Hans Ronne

hronne@pp.sbbs.se



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