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Re: Fixes to the AI build code
- From: Jim Kingdon <kingdon at panix dot com>
- To: hronne at pp dot sbbs dot se
- Cc: xconq7 at sources dot redhat dot com
- Date: Wed, 17 Jul 2002 19:46:35 -0400 (EDT)
- Subject: Re: Fixes to the AI build code
- References: <l03130300b95bab734a31@[217.115.37.130]>
> I have also removed the oplayer AI, which was never used the way it was
> supposed to (as a development tool for the mplayer).
I was trying to use it in exactly that fashion this morning.
Now, the problem was that I was using the standard game, and vagueries
in map generation were a stronger factor in success than AI strategy
(especially fine points thereof).
So I'm not sure I'm really arguing in favor of keeping oplayer, but I
did bristle at "never" ;-).