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Re: Two more AI bugs
>> Perhaps one of the existing test games could be adapted for this?
>
>Hmm, I took another look and those tests would seem to be closer than
>I realized to being automated. At least some of them. I checked in a
>few makefile and cvsignore fixes to "make check".
>
>This found bugs. One of them was that running
>
> ../kernel/skelconq -f ../test/all.g -L ../lib <libtest.inp
>
>from the test directory causes a core dump. I didn't diagnose it
>further, but I'd guess that the code is confused about how big the
>world is. The all.g file looks like the following which gives one
>width and then later changes it:
>
>(area 20 20
> . . .
> (width 30)
> . . .
> (height 25)
> . . .
>)
>
>This probably can be an error, but it shouldn't be a core dump.
I know. Fixing this crash is actually the first item in the TODO list that
Stan left for the next release. However, running all.g causes a hard freeze
under MacOS so I haven't got around to debugging it yet. If you can figure
out what the problem is, it would be great.
Hans
Hans Ronne
hronne@pp.sbbs.se