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RE: Mutilple maps?


>I agree, it won't be
>easy or quick to do, as it will require a
>lot of modification to the internal code, and probably
>the GDL.  And all the game scripts.  Altough the last
>two may not be neccessary.  I need to get up to speed
>on LISP. :-)
>
>To help me understand the code I'm going to be changing, would
>it be ok to add API documentation, such as doxygen, to the code
>as I go through making changes?  I think my first pass
>at the coding changes will be to replace all the X and Y explict
>references in the code with a location structure, and provide
>an X and Y function to get the data out of the structure.  If I
>can replace everything with the sturcture without breaking anything,
>then I can extend it by adding a Z and level element.  Then add
>the code to support it.

Documentation is always good. Please make sure that any changes you make
compile under both C and C++, however. This is how xconq works right now,
and I would rather keep full C compatibility until we establish a separate
C++ branch. Also, please note that we have three different interfaces: mac,
tcltk and sdl. A kernel patch would need to be compatible with all three of
them.

Hans

Hans Ronne

hronne@pp.sbbs.se



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