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RE: Mutilple maps?
- From: "Stanley Sutton" <sutton at t-surf dot com>
- To: "Hans Ronne" <hronne at pp dot sbbs dot se>
- Cc: <xconq7 at sources dot redhat dot com>
- Date: Mon, 17 Jun 2002 16:36:10 -0500
- Subject: RE: Mutilple maps?
Actually I was thinking of multiple scale maps, such as strategic and
tactical levels, but supporting 3D would be nice, also. I suspect that
doing both won't be much more work than doing either serpeatly. :-)
Just glancing at the code, a good first step might be to replace all the
explict x and y dependancies with a co-ordinate struct, which would
support both multiple co-ordinates and scales.
-----Original Message-----
From: Hans Ronne [mailto:hronne@pp.sbbs.se]
Sent: Mon 17-Jun-02 15:35
To: Stanley Sutton
Cc: xconq7@sources.redhat.com
Subject: Re: Mutilple maps?
>Is anyone doing any work on multiple level maps currently? Is so, do
>you need help? If not, do you need someone to start working on it?
You mean a 3D map like in D&D? I guess it could be implemented as
multiple
areas on top of each other that are connected at certain points. Would
take
a lot of coding, though. Certainly not something I'm working on.
This would also raise some interesting AI problems. Should the game only
load and play one area (where you are) at a time? This would be like in
D2
where nothing really happens when you are not around. Or should the game
try to play all levels at the same time? I guess the latter is more or
less
unavoidable in a multiplayer game.
All in all, this is a huge task. But if you want to give it a try,
please
go ahead :-).
Hans
Hans Ronne
hronne@pp.sbbs.se