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Re: Some Misc Questions (Long)


> 1.  Do counter-attacks consume material and acp like regular attacks,
> or are they "free"?

The former.

> Since everyone is neutral to each other in Xconq, this seems like a
> problem for any WWII-type strategy games unless you hardwire events
> into the game.

Uh, have you looked at the opinion and alliance stuff?  I haven't in
any detail, but "everyone is neutral to each other" is not always
true.

> 5.  Can random events and conditional statements be included in game
> modules

No.  Sure, you could turn GDL into a programming language, but then
how would the AI cope?  Even worse than it does now, presumably...


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