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Re: Some Misc Questions (Long)
- From: Jim Kingdon <kingdon at panix dot com>
- To: pzgndr at hotmail dot com
- Cc: xconq7 at sources dot redhat dot com
- Date: Wed, 13 Mar 2002 15:29:25 -0500 (EST)
- Subject: Re: Some Misc Questions (Long)
- References: <F141rmkdyGIzeh0lagg0000cab6@hotmail.com>
> 1. Do counter-attacks consume material and acp like regular attacks,
> or are they "free"?
The former.
> Since everyone is neutral to each other in Xconq, this seems like a
> problem for any WWII-type strategy games unless you hardwire events
> into the game.
Uh, have you looked at the opinion and alliance stuff? I haven't in
any detail, but "everyone is neutral to each other" is not always
true.
> 5. Can random events and conditional statements be included in game
> modules
No. Sure, you could turn GDL into a programming language, but then
how would the AI cope? Even worse than it does now, presumably...