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Re: Play testing notes (CVS, 2002-03-10 version)


> Any idea what triggered the checksum errors this time?

I don't have any guesses.

> And did you get errors also if the ai was running either or both
> sides?

Didn't try that.  I don't know when Bob and I (or another pair of
people) will get around to trying again, so I don't know if we'll get
a chance to try the experiment soon.

> I also wonder what you mean by "at some point". After 5 turns or 30
> turns?

Turn 13 for the first "Checksum changed 6835 -> 6832 when numdone ==
0" message.

> And did you play the game in sequential or non-sequential mode?

Non-sequential.  We didn't try sequential.

> Was the one game you almost completed free of errors?

The one game which we completed (or "almost completed" as Bob says it)
was using xtconq.

> P.S. Those saved game files might be useful, if you could send them to me.

Bob has both of them, so hopefully he'll be sending them along
shortly.


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