This is the mail archive of the
xconq7@sources.redhat.com
mailing list for the Xconq project.
Re: How to fix the xconq network code
- From: Hans Ronne <hronne at pp dot sbbs dot se>
- To: Jan Jona Javorsek <jan dot javorsek at guest dot arnes dot si>
- Cc: xconq7 at sources dot redhat dot com
- Date: Wed, 13 Feb 2002 18:00:08 +0100
- Subject: Re: How to fix the xconq network code
- References: <l03130300b88dab176a15@[217.115.37.199]>
>Do you think it would be good to add capability to resync unsynced games,
>as a safety net? That could fix any probles due to hairy network problems
>and make it 110% reliable.
Definitely. This is next on my to-do list, together with fixes to save/restore.
>Maybe if -host and -join options worked, I could write the master server
>and connector clients in some scripting language, and provide te server?
>How though would it be to fix -host and -join? (Too hairy code for me.)
Sounds like a great idea. I didn't realize the command line was broken
since I never use it. Should not be too difficult to fix since the host and
join code still works fine when executed from the setup dialog.
Hans
Hans Ronne
hronne@pp.sbbs.se