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Re: Windows build?
- To: erik dot jessen at home dot com
- Subject: Re: Windows build?
- From: Jim Kingdon <kingdon at panix dot com>
- Date: Sat, 2 Jun 2001 14:51:49 -0400 (EDT)
- Cc: xconq7 at sources dot redhat dot com
- References: <200106020601.CAA06639@panix3.panix.com> <3B191EC5.1080107@home.com>
(CC'd back to the mailing list in case others are interested, or want
to offer help).
> So, if I can simply get Xconq to let me have enough units & hexes, and
> get it to let the user do arbitrary edits (add/delete/change units)
Ah, OK. That shouldn't be too hard using designer mode (not that I've
used it myself, but I think it works).
> any automation of the rules is icing on the cake.
It would be a (much?) bigger project but then you'd get other benefits
like being able to play against the computer.
> Do you know where I can find tips on doing a Windows build that I can
> then ship to people
I haven't done anything on Windows but you might find one in the
archives. You might find you need a moderately new version to be able
to have more than 126 unit types (see for example
2000-08-10 Stan Shebs <shebs@shebs.cnchost.com>
* help.c (u_histogram, t_histogram, etc): New globals.
(u_property_desc, t_property_desc, uu_table_row_desc,
etc): Use as
dynalloced space instead of fixed-size arrays.
).