This is the mail archive of the
xconq7@sources.redhat.com
mailing list for the Xconq project.
Re: Questions about some modules
- To: Laurent Duperval <lduperval at microcelli5 dot com>
- Subject: Re: Questions about some modules
- From: Hans Ronne <hronne at pp dot sbbs dot se>
- Date: Tue, 8 May 2001 18:38:03 +0200
- Cc: xconq7 at sources dot redhat dot com
- References: <l03130302b704d8f2e292@[213.242.184.40]>
>On 19 Apr, Hans Ronne wrote:
>>>Right. And if I look at the xconq GUI, these actions aren't very apparent to
>>>me. But maybe they can't be supported? At any rate, I'll try the advances
>>>module also to test it out.
>>
>> Fortifying units is not supported, but it would not be to hard to add the
>> necessary code. There are several even more important features that also
>> need to be completed. For starters, you can build both city improvements
>> and wonders, but most of them don't do anything! Lots of opportunities for
>> those who want to contribute to xconq development ...
>>
>
>Well, I've decided to try adding a few things to civ2.g before trying my
>hand at starting a brand new game. If anyone has some stuff that they've
>done but which isn't on CVS, let me know. I hate duplicating efforts... :-)
I'm not working on civ2.g, and I don't think Stan is, either. Most of this
stuff would require new kernel code, however, not just a hack to civ2.g
(see my reply to your other post).
Hans
Hans Ronne
hronne@pp.sbbs.se