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Re: GBerg Brigade Level Game
- To: gbisset at juno dot com
- Subject: Re: GBerg Brigade Level Game
- From: Hans Ronne <hronne at pp dot sbbs dot se>
- Date: Thu, 15 Mar 2001 19:17:10 +0100
- Cc: xconq7 at sources dot redhat dot com
>Gents,
>
>I am working on the GBerg module trying to develop a brigade level game
>that suits me, and I am having trouble understanding how to modify the
>combat effects. Is there anyone interested in tactical level games that
>can give me some advice?
>
There are two combat models in xconq. The default one is combat-model 0. It
uses tables such as hit-chance where everything is relative, i.e. the
properties of a unit are defined only in relation to other units. A single
round of combat usually inflicts damage on either unit, but does not
necessarily lead to a conclusion. For an example of a game that uses this
model, see advances.g.
The alternative is combat-model 1, where the properties of a unit are
defined as absolute attack and defend values. Every round of combat goes on
until either the attacker or the defender is destroyed. This combat model
is very similar to that of Civ and Civ2. For an example, see 3rd-age.g.
Which one you use is a matter of preference. I think combat-model 1 is
easier to handle, so I would recommend it if you are writing a game from
scratch.
Hans
Hans Ronne
hronne@pp.sbbs.se