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Re: 3rd-age.g
- To: xconq7 at sourceware dot cygnus dot com
- Subject: Re: 3rd-age.g
- From: Emmanuel dot Fritsch at ign dot fr (Emmanuel Fritsch)
- Date: Tue, 6 Feb 2001 09:52:59 +0100
# This is shaping into a very interesting game! One thing I find strange,
# though, is how many of the unique characters have poor "defend" values.
# Take, for example,
#
# (unit-type galadriel (name "Queen Galadriel")
# (image-name "heroes-elf-lady") (acp-per-turn 3) (attack 12) (defend 1)
# (hp-max 5) (cp 1))
#
# I would think that she should have a strong "defend" value and a weak
# "attack" value, to encourage her to sit tight and defend Lorien!
With a weak attack and a strong defense, you can use
this unit as a common warrior which can go far away from
home, but not very powerfull.
If you want galadriel to be a defender of Lorien, you should
give here a strong attack (to defend Lorien strongly) and a weak
defense (to stay in Lorien, the only place where she could be
repared).
I am not sure I am right, but it seems logical.
a+
manu