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Re: newbie questions
- To: Alan Eshelman <alance at mac dot com>
- Subject: Re: newbie questions
- From: Stan Shebs <shebs at shebs dot cnchost dot com>
- Date: Thu, 28 Dec 2000 20:42:51 -0800
- CC: xconq7 at sourceware dot cygnus dot com
- References: <913383568alance@mac.com>
- Reply-To: shebs at shebs dot cnchost dot com
Alan Eshelman wrote:
>
> 1. Can units be defined to attack at range other than "1"? I didn't see mention of this in the design manual.
There is an attack-range table (and it's mentioned in the ref manual!).
Although I haven't tried it myself, you should be able to use the
"attack" menu item and choose a location. In practice, the games that
have long-distance combat all use firing actions.
> 2. Can unit A influence the combat value of unit B? Surrounding an enemy unit or flanking them would negatively influence that unit's morale or combat ability in most cases. Is there a way to reflect this in xconq?
All I can think of are the tables stack-protection and
cellwide-protection-{for,against}, which just describe
defensive modifiers. It would be a good idea to add some
notion of attacker support as well.
Stan