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Re: Monster can't Climb on Rubber Piles
- To: Erik Sigra <freeciv at home dot se>
- Subject: Re: Monster can't Climb on Rubber Piles
- From: Stan Shebs <shebs at shebs dot cnchost dot com>
- Date: Sat, 30 Sep 2000 13:25:42 -0700
- CC: xconq7 at sourceware dot cygnus dot com
- References: <39D61BF8.E646B18B@home.se>
- Reply-To: shebs at shebs dot cnchost dot com
Erik Sigra wrote:
>
> I can't get the monster to climb on rubber piles. I have tried (table
> unit-size-in-terrain (rubble-pile t* 0)) as the tutorial says. I have
> also tried (table unit-size-in-terrain (rubble-pile street 0)). The
> monster can only attack the rubber tiles, but never win. The monster
> can't climb on rubber piles in the Tokyo scenario either.
I got bit by this the other day when experimenting with minefields.
Since the rubble piles are not on the monster's side, ZOCs come
into play nowadays. Set mp-to-enter-own of monster vs rubble-pile
to 0 (or some larger value, to exact a movement penalty), and either
set zoc-range to -1 or else set mp-to-enter-zoc to 0.
Guess the tutorial needs more updating...
In tokyo.g, it's deliberate that the monster cannot go over rubble
piles; otherwise it's too easy for it to elude its pursuers.
One could make a theoretical argument that a wrecked building
would still be nearly as tall as Godzilla and difficult to get
traction on, but the real reason is just playability.
Stan