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Re: [Fwd: Re: XConq playable intermittently?]
- To: Bob Carragher <bob at fla dot fujitsu dot com>
- Subject: Re: [Fwd: Re: XConq playable intermittently?]
- From: Stan Shebs <shebs at shebs dot cnchost dot com>
- Date: Thu, 10 Aug 2000 17:31:22 -0700
- CC: Xconq 7 Mailing List <xconq7 at sourceware dot cygnus dot com>
- References: <200008102121.OAA12819@prodigy.fujitsu.com>
- Reply-To: shebs at shebs dot cnchost dot com
Bob Carragher wrote:
>
> Keir Novik <K.E.Novik@qmw.ac.uk> sez:
>
> > What about allowing a global material like "money", and have units cost a
> > certain amount each turn? Units that aren't paid could vanish or refuse
> > to act.
>
> On that note, is there now a capability in the game to obtain
> resources (e.g. "money") "back" when a unit is disbanded? It
> doesn't necessarily have to be 100% of the cost of producing
> or maintaining it.
Yeah, recycleable-material, which can be any arbitrary amount of
any material. It gives the material to nearby units, not directly
back into the side's treasury, mostly because this table predates
treasuries. But it would be easy to extend if a game needed it.
Stan