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Re: "Smart" movement


On Mon, 10 Jul 2000, Stan Shebs wrote:

> The move-to task will fail if the final destination cell has a unit that
> cannot be attacked (if enemy) or entered.  Alas, there is no comment
> explaining why, although there may be some bizarre case where you really
> want the unit to wake up and make the player decide explicitly what to
> do.

I vote to remove this behaviour, unless anyone can come up with a good
reason why it should remain.

 - KN



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