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Re: Xconq view objects
- To: xconq7 at sourceware dot cygnus dot com
- Subject: Re: Xconq view objects
- From: Jim Kingdon <kingdon at panix dot com>
- Date: Wed, 28 Jun 2000 17:45:17 -0400 (EDT)
> So for instance if you're looking at a stack of enemies, then move
> away so you're no longer directly viewing the cell, the stack gets
> replaced by a single image, more-or-less randomly chosen.
Yes! I've certainly noticed that problem. If memory serves the same
thing happens if you find a submarine and then scroll away and back
(when scrolling back you just see sea but the view of the submarine
should last at least to the end of the turn).
Another thing which may or may not be related to your re-do of the
view code is that last known positions tend to accumulate. My idea
for a fix was to record the turn number in which the last known
position was created, and then display it somehow (I guess when you
mouse-over the unit, where it now displays "Iraqi battleship" or what
have you).
(all this for the Standard Game).