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Re: bizzare bug in Russian Revolution game
- To: Ari Rabkin <asrabkin at twcny dot rr dot com>
- Subject: Re: bizzare bug in Russian Revolution game
- From: Stan Shebs <shebs at shebs dot cnchost dot com>
- Date: Tue, 20 Jun 2000 22:31:57 -0700
- CC: xconq7 at sourceware dot cygnus dot com
- References: <200006191454.KAA23375@mailout2-0.nyroc.rr.com>
- Reply-To: shebs at shebs dot cnchost dot com
Ari Rabkin wrote:
>
> I've noticed the following:
> In the October Revolution game, within the first few turns, some city
> will start producing something like 8 units every turn. It doesn't seem to
> be the same city each time and it happens for every side. I do not know
> whether it happens for computer-controlled sides.
That's cute, I see it too. Nothing obviously weird in russian-rev.g,
but possibly the acp-to-{create,build} and cp-* tables are triggering
a bug in the engine. Definitely worth looking at further...
Stan