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java-HexGrids.....


Hello,

hearing Stan speaking about hexgrids and test implementations, and about hte
time to use up for it, i made a try in my lunch break.....

for those who want it i made a hexgrid implementation in java with an icon
running on it, the size is parametrable, no zoom at the moment even if it
should easily be added.

Since i build up each cell as a java-container it should be possible to stack
those elements....

i suppose that this thing should be greedy concerning memory, nonetheless i was
surprised how less work it costed.... 

i have no time at the moment to devote to it, it was even hard to follow the
discussion for the future dev of xconq, but if someone wants to have a look at
it, feel free to contact me, but be prepared it is really a tiny thing ;)

IMHO it would be easier to develop serveral interfaces for xconq if  xconq was
written in a true client-server sceme, making it possible to separate
completely the GUI from the GDL-and AI-part as far as i may see the whole thing
is still intermangled.... but maybe i am wrong....

And please Stan continue dev on it, i would really love the idea of passing
lunchtime on a short battle over the net! BTW it would be nice to be able to
pass over the own side or part of the own ressources to another player (i know
this exists already) and passing it back whne the player reappears (didn't
found this one...) making the possiblity to have permanent games where the
player relay themselves depending of their time-frame (ehm yes i do have another
network game in mind ;D). This shouldn't be too hard to achieve, since all basic mechanisms are already there, this mechansism only needs to
be extended for grouping commands....

BTW besides 'F' i didn't found grouping, and at least my experience with the
grouping command is not so good:

i would like that the formation remains grouped whatever happens, that the
behaviour could be adjusted from regrouping completely or exploding completely
on attack/problem etc. 

It would be nice to be able to tell e.g, some destroyers/submarines to protect a
battleship and the same battleship to protect some troop-transports.

The online help of standard lacks real help about standing orders, the
documentation lacks a greater number of examples...

Things i didn't managed to get run:
- sending fighters / bombers and destroyers  on auto-explore at the begin of
  the game

- setup a resupply line telling troop transports to go from one location to
  another, pick up units on one side, disembark them on the other side

- tell some destroyers to follow and protect those troop transports.

- tell the fighters in the city to sentinel the area and attack any intrusion

- set resupply points, it is really a pain when the fighters engaged in combat
  go refuel themselves in places inmidst the combat-area with the problem of
  bases not having enough fuel or ammo and the danger that the place could be
  taken..... just because those palces are nearer than safe ones.... 

BTW setting up standing orders seems a bit clumsy at the moment, but perhaps it
is because i am too dumb to use them correctly....

-- 
ciao bboett
==============================================================
bboett@earthling.net
http://inforezo.u-strasbg.fr/~bboett http://erm1.u-strasbg.fr/~bboett
===============================================================
the total amount of intelligence on earth is constant.
human population is growing....

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