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Re: What to do with Xconq
- To: Xconq 7 Mailing List <xconq7 at sourceware dot cygnus dot com>
- Subject: Re: What to do with Xconq
- From: Keir Novik <K dot E dot Novik at qmw dot ac dot uk>
- Date: Thu, 3 Feb 2000 13:34:39 +0000 (GMT)
I was going to write a long message, but James Dunson has just done a
better job than I would have. So, aside from saying "hear, hear" to what
he wrote...
On Wed, 2 Feb 2000, James R. Dunson wrote:
> * A multi-scale game, where players could "zoom in" on critical battles
> and handle them on a new map.
One problem with this is that each scale will have different rules, making
the game (perhaps) overly complicated. Otherwise, I love it...
> Special terrain could be stored explicitly, but most terrain would be
> generated semi-randomly (but repeatably, so with a seed somewhere) based
> on the "over" hex, and perhaps it's neighbors.
In the case of a scenario on Earth, we could provide a pre-generated set
of maps (one for each possible scale) generated from satellite images.
--
Keir Novik E-mail: K.E.Novik@qmw.ac.uk
Computing Officer Phone: +44 (0)20 7882-7759
Centre for Computational Science Fax: +44 (0)20 7882-7794
Department of Chemistry
Queen Mary & Westfield College (University of London)