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Re: Bug in "time" game
- To: "Eric R. Smith" <ersmith at hfx dot andara dot com>
- Subject: Re: Bug in "time" game
- From: "Steven S. Dick" <ssd at nevets dot oau dot org>
- Date: Mon, 3 Jan 2000 21:55:15 -0500
- Cc: xconq7 at sourceware dot cygnus dot com
- References: <386FB686.96C855C5@hfx.andara.com>
On Sun, Jan 02, 2000 at 04:35:19PM -0400, Eric R. Smith wrote:
> AI controlled sides were not developing the technology to upgrade
> their cities in the time.g game. Needless to say, this makes them
> rather easy pushovers. It appears that the problem is that
> the one city which was assigned to developing the technology
> has a "passive" plan, which is explicitly disallowed.
I've tested your patch a bit. It does seem to help, mplayers are now
advancing a bit.
However, they still do not advance aggressively enough. By the time the
first mplayer has cannons, I've got flying cities... I suspect a more
time.g specific strategy tweak is needed too.
Steve