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Re: Bug in "time" game


On Sun, Jan 02, 2000 at 04:35:19PM -0400, Eric R. Smith wrote:
> AI controlled sides were not developing the technology to upgrade
> their cities in the time.g game. Needless to say, this makes them
> rather easy pushovers. It appears that the problem is that
> the one city which was assigned to developing the technology
> has a "passive" plan, which is explicitly disallowed.

I've tested your patch a bit.  It does seem to help, mplayers are now
advancing a bit.

However, they still do not advance aggressively enough.  By the time the
first mplayer has cannons, I've got flying cities...  I suspect a more
time.g specific strategy tweak is needed too.

	Steve

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