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Re: Saving Games in Xconq
- To: Stan Shebs <shebs at cygnus dot com>
- Subject: Re: Saving Games in Xconq
- From: Bruno Boettcher <bboett at erm1 dot u-strasbg dot fr>
- Date: Fri, 12 Nov 1999 16:04:01 +0100
- Cc: bboett at erm1 dot u-strasbg dot fr, xconq7 at sourceware dot cygnus dot com
- References: <19991111212835.B23736@erm1.u-strasbg.fr> <199911121352.FAA29845@andros.cygnus.com>
- Reply-To: bboett at erm1 dot u-strasbg dot fr
> Even without a scoreboard, Xconq has a notion of winning and losing,
for sure ;)
> so it's not just a "software toy" a la SimCity. If you had a group of
> players, and you wanted to know how to handicap when playing against
> somebody in the group, you'd want to know something about their won/lost
yep, since i play practically all the time agaisnt the same people i have
forgotten this point...
> record. In fact, I've thought about setting up some sort of chess-like
> rating system for some of the game designs...
yes that would be the right way i think.
But at least in this case, i think that only games where multiple humans
interacted should be taken into account. I am not up with chess rating, but if
it is similar to the rating i am used in backgammeon it is ok,
--
ciao bboett
==============================================================
bboett@earthling.net
http://inforezo.u-strasbg.fr/~bboett http://erm1.u-strasbg.fr/~bboett
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the total amount of intelligence on earth is constant.
human population is growing....