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Re: Saving Games in Xconq
- To: ssd at nevets dot oau dot org
- Subject: Re: Saving Games in Xconq
- From: Stan Shebs <shebs at cygnus dot com>
- Date: Fri, 12 Nov 1999 05:36:28 -0800
- CC: xconq7 at sourceware dot cygnus dot com
Date: Thu, 11 Nov 1999 01:28:56 -0500
From: "Steven S. Dick" <ssd@nevets.oau.org>
On Wed, Nov 10, 1999 at 08:59:15PM -0800, Stan Shebs wrote:
> So that suggests to me that Xconq should switch to the document model,
> where you can casually save as many times as you like, and you can
> save to different filenames at any time also.
Many times I've wanted to save to multiple save files....
Not because I was saving and restoring the same game multiple times,
but because I saved a game, came back later and started a new game.
Sometimes I forgot the old game was there, sometimes I wanted to play
a different scenerio for a while.
There seems to be a consensus on this, so I just checked in code that
allows a choice of savefile on Unix/Windows.
It'd be nice if there was some compromise between the nethack and word
processor models. Actually, I think the new nethack _is_ the compromise.
Replay all you like, but don't expect your score to be saved.
So it still has the cheatproofing algorithm, it just changes behavior
when used with a copy of the file.
Stan