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Re: Serious bugs in Xconq 7.2.1
- To: Stan Shebs <shebs@cygnus.com>
- Subject: Re: Serious bugs in Xconq 7.2.1
- From: Massimo Campostrini <campo@mailbox.difi.unipi.it>
- Date: 03 Jun 1998 09:00:05 +0200
- Cc: xconq7@cygnus.com
- References: <199806030218.TAA27245@andros.cygnus.com>
Stan Shebs <shebs@cygnus.com> writes:
> The unit type icons are even more broken then in the
> previous versions; in the side closeup it's even worse.
>
> I changed the default image style from "silhouette" to "color". It mainly
> affects the standard game, which is the only one to have dual image
> sets. (I know the situation is a mess, sigh, but really fixing requires
> GDL changes...)
Well, the standard game is almost unplayable now with the x11
interface. Infantry, armor, and bomb are invisible in the mountains;
several unit icons are hard to recognize in the unit list; unit icons
in the side closeup are mostly black.
Do you have mac screenshots of the standard game, to see how things
should look like? (BTW, you still have screenshots of the Tolkien
game in http://www.cygnus.com/~shebs/xconq/tolkien.html)
I could try to hack a fix, e.g. supplying masks, but I can't
understand where the colorful images come from. I see no trace of
them in the .imf files.
For xshowimf, I had an old version floating around. :-( The latest
version mostly works; I just think it should ignore synthetic images
when listing family contents:
--- xconq-7.2.1/x11/xshowimf.c.orig Tue May 26 13:11:20 1998
+++ xconq-7.2.1/x11/xshowimf.c Wed Jun 3 09:13:35 1998
@@ -661,6 +661,11 @@
up = None;
img0 = 1;
for_all_images(images[i], img) {
+
+ /* ignore synthetic images */
+ if (img->synthetic)
+ continue;
+
if (last)
up = last;
last = NULL;