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Newbee dreams...
- To: xconq7@cygnus.com
- Subject: Newbee dreams...
- From: Luis M Ibarra <mibarra@laplace.dgae.unam.mx>
- Date: Fri, 21 Feb 1997 19:01:28 -0600
- Reply-to: mibarra@galois.dgae.unam.mx
Hi, everyone.
Seeing a computer animation video a couple of years ago, I get
really excited dreaming about doing an animation by myself.
Never doing nothing really serious about the issue, I've
collected a fair amount of information and tools for creating an
animation. Renderers (like PovRay), books, 3d objects files, modellers
(AERO, sceda...), animation encoders (mpeg_encode), etc...
Nevertheless, I was laking the most important things, a) time,
b) motivation, c) help, and the most important of all d) a theme.
I now have some free time, a *LOT* of motivation. but still
needing what I come here to look for. Your help and the theme of the
animation.
I think that my idea, will be appealing to some of you. 'cos,
it may be a good add-on to XConq, and it me be indeed easy to
implement on the XConq side.
While playing XConq I found the theme of my animation, a war,
a computer simulated war.
Take any XConq game session, save all the events, and all the
information about the terrain, units, etc... Give the terrain info,
and the events to a home-brew animation creating program to place the
units over the terrain, and add lights, and to choose a good view
point on relevant events, etc... This program gives you like output,
a frame to frame description of the world. Make some pretty looking
3D objects, for the units and the terrain. Give the objects and the
frames descriptions to the renderer and the anim encoder, so they can
start to crunch numbers at please. Go to get some fun for a couple of
days, maybe weeks (depends on the size of your CPU). And then, come
back to see a pretty animation with ships slowly approching an unware
harbor, and defense planes flying over bombing a carrier, and ...
I'm thinking on starting by getting all the relevant
information from XConq, I was trying to make a new interface based on
the skelconq.c minimal interface. but not having much luck (Gosh,
XConq is *complex*). The interface is indeend very simple. Setup a
fixed game, between to mplayers, run without stop the hole game saving
all the events to disk.
what do you think?, I now I haven't do my homework with xconq,
reading the source, etc.., in fact, I comming were for a short cut :).
comments? (I want that all the code to the animation thing, to
be under the GPL License).
Saludos!
English is not my mother language, so if you can't make any sense out
of something of the above. it's not *your* fault :).