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Re: [PATCH v2 11/28] arm64/sve: Core task context handling


On Thu, Sep 14, 2017 at 08:40:41PM +0100, Dave P Martin wrote:
> On Wed, Sep 13, 2017 at 03:21:29PM -0700, Catalin Marinas wrote:
> > On Wed, Sep 13, 2017 at 08:17:07PM +0100, Dave P Martin wrote:
> > > On Wed, Sep 13, 2017 at 10:26:05AM -0700, Catalin Marinas wrote:
> > > > On Thu, Aug 31, 2017 at 06:00:43PM +0100, Dave P Martin wrote:
> > > > > +/*
> > > > > + * Trapped SVE access
> > > > > + */
> > > > > +void do_sve_acc(unsigned int esr, struct pt_regs *regs)
> > > > > +{
> > > > > +	/* Even if we chose not to use SVE, the hardware could still trap: */
> > > > > +	if (unlikely(!system_supports_sve()) || WARN_ON(is_compat_task())) {
> > > > > +		force_signal_inject(SIGILL, ILL_ILLOPC, regs, 0);
> > > > > +		return;
> > > > > +	}
> > > > > +
> > > > > +	task_fpsimd_save();
> > > > > +
> > > > > +	sve_alloc(current);
> > > > > +	fpsimd_to_sve(current);
> > > > > +	if (test_and_set_thread_flag(TIF_SVE))
> > > > > +		WARN_ON(1); /* SVE access shouldn't have trapped */
> > > > > +
> > > > > +	task_fpsimd_load();
> > > > > +}
> > > > 
> > > > When this function is entered, do we expect TIF_SVE to always be
> > > > cleared? It's worth adding a comment on the expected conditions. If
> > > 
> > > Yes, and this is required for correctness, as you observe.
> > > 
> > > I had a BUG_ON() here which I removed, but it makes sense to add a
> > > comment to capture the precondition here, and how it is satisfied.
> > > 
> > > > that's the case, task_fpsimd_save() would only save the FPSIMD state
> > > > which is fine. However, you subsequently transfer the FPSIMD state to
> > > > SVE, set TIF_SVE and restore the full SVE state. If we don't care about
> > > > the SVE state here, can we call task_fpsimd_load() *before* setting
> > > > TIF_SVE?
> > > 
> > > There should be no way to reach this code with TIF_SVE set, unless
> > > task_fpsimd_load() sets the CPACR trap bit wrongly, or the hardware is
> > > broken -- either of which is a bug.
> > 
> > Thanks for confirming my assumptions. What I meant was rewriting the
> > above function as:
> > 
> > 	/* reset the SVE state (other than FPSIMD) */
> > 	task_fpsimd_save();
> > 	task_fpsimd_load();
> 
> I think this works, but can you explain your rationale?
> 
> I think the main effect of your suggestion is that it is cheaper, due
> to eliminating some unnecessary load/store operations.

My rationale was to avoid copying between the in-memory FPSIMD and SVE
state.

> We could go one better, and do
> 
> 	mov	v0.16b, v0.16b
> 	mov	v1.16b, v1.16b
> 	// ...
> 	mov	v31.16b, v31.16b
> 
> which doesn't require any memory access.

Yes, that's even better.

> But I still prefer to zero p0..p15, ffr for cleanliness, even though
> the SVE programmer's model doesn't require this (unlike for the Z-reg
> high bits where we do need to zero them in order not to violate the
> programmer's model).

I missed the px, ffr aspect. Can you not have a clear_sve_state() (or a
better name) function to zero the predicate regs, ffr and the top bits
of the vectors?

> Currently sve_alloc()+task_fpsimd_load() ensures that all the non-FPSIMD
> regs are zeroed too, in addition to the Z-reg high bits.

Yes, just wondering if this can be implemented with less memory accesses
since the SVE state is irrelevant at this stage.

> 
> So we might want a special-purpose helper -- if so, we can do it all
> with no memory access.
> 
> 	pfalse	p0.b
> 	// ..
> 	pfalse	p15.b
> 	wrffr	p0.b
> 
> This would allow the memset-zero an sve_alloc() to be removed, but I
> would need to check what other code is relying on it.
> 
> I guess I hadn't done this because I viewed it as an optimisation.

It looked like some low-hanging optimisation to slightly accelerate the
allocation of the SVE state on access, though I'm also worried I don't
fully understand all the corner cases (like what happens if we allow
interrupts during this function and get preempted).

Anyway, I'm fine to leave this as it is for now and try to optimise it
later with additional patches on top.

-- 
Catalin


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