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Segfault when running out of stack



A small bug:  Guile 1.3.4 appears to be segfaulting when it runs out
of stack:

$ guile
guile> (define (f) (cons (f) 1))
guile> (f)
Segmentation fault

and

$ guile
guile> (define a (delay (force a)))
guile> (force a)
Segmentation fault

Although Guile segfaults quite quickly instead of eating up loads of
memory, so maybe there's more going on here.  Incidentally, SCM 5d2
does the same thing.

-- 
         Mark Seaborn
   - mseaborn@bigfoot.com - http://members.xoom.com/mseaborn/ -

             Out, damned tagline! out, I say!

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