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Byte-code compilation - good for loading.



All the arguments I've seen on the list regarding byte code
compilation have been to wrt run speed vs the current guile
interpreter.  I just realized, though, that that there's another
reason for byte code compilation that's quite orthogonal to this -
loading byte code files could be much faster than loading straight
scheme code.  One could even consider not writing a byte code
interpreter, but just adding byte code reading & writing - i.e. -
reading byte code directly into guile's internal tree code (or
whatever it's called).  Has anyone looked into anything like this?
Any obvious reasons why it wouldn't work?

-- 
Harvey J. Stein
Bloomberg LP
hjstein@bfr.co.il

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