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It was announced that guile's core will be kernelized, so that anything but the r4rs stuff and the bootstrap base for the module system will be organized as modules. In other posts, it has been mentioned that guile gets it own mop- based object system. I guess that this will also be constructed as loadable module. Is it then possible to construct objects in the sense of the forth- coming oo system at C Level (in other modules), or will one need to write new object types as smobs as before and then assign them to new oo types in a wrapper on the Scheme level? Also, in the latest guile plans, the formerly mentioned extension of the number of available smobtypes to 2^16 (or even more) seems to has been dropped. Is there a reason for that? -- Klaus Schilling