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I'm hopeing to use guile to manipulate video images that i get from a framegrabber card. I can find slow ways of doing it, but i'd like to speed it up, by having the card write the frame directly into memory, and my program manipulate it from there. i have 2 questions: #1 in order to get the image into memory, would a framegrabber->guile chunk of code have to be written in C? #2 in order to access the image once it's in memory, what type of "sturcture" can be used for the image? could it be "bluffed" into looking like a list of lists to the program? or should a real interface be made for it, so pixels could be accessed by new guile commands that are really written in C? also, has GIMP already addressed these issues, and come up with data types for this (actually their, but hopefully compatible) purpose? Corey Sweeney