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Re: Module editing; debugging with gdb


Andrew Archibald <aarchiba@calum.csclub.uwaterloo.ca> writes:

> These are all facilities that should persist.  Apparently, the
> underlying module-system implementation is not so hot, so don't get
> too attached to the implementations of these things.

are Godot specs published?  an advance peek at the API would be
welcome (especially if one's application manipulates the module system
rather than just using it).

thi