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While trying to wrap parts (the random engines) of gsl, I stumbled over the excessive usage of void pointers, as arguments or return values. How should one wrap them? Simply as SCM or as some fancy smob? Neither g-wrap nor swig are of any direct help when it comes to those beasts. Also garbage collection doesn't seem strate forward here. Then there are some int* variables ... should they get mapped to lists of exact integers? Or does that involve too much consing? Klaus Schilling