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> Why do you want to implement an object system on top of ("C") structures? > An object is just a (expandable) set of "features", where a "feature" > is either a state variable or code. An example from Meyer's OOSC: "struct" in Mikael's post does not refer to C structures. He's referring to a separate, but similarly named, Scheme facility. See libguile/struct.h and libguile/struct.c.