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Bloodshed Dev-Cpp with GSL


Hello There,

Has anybody on this list managed to make use of the GSL with the Bloodshed Dev-cpp compiler for Windows[1]?

I've tried using the pre-compiled Visual C++ version, which looks as though its works by appears to die whenever a gsl function is called with an "Access Violation (Segmentation Fault)" under Windows XP / Devcpp 4.9.8.0 / GSL 1.3 although I've made minimal changes to the code relative to the linux version which runs perfectly (and I don't /think/ any of these should matter, as they don't affect GSL except via the occasional change of / to \). The first gsl routine which I'm calling is rng_env_setup() followed by rngT = gsl_rng_default; gsl_rng_allloc(rngT);

Not really knowing that much about Windows programming these days, the next obvious step appeared to be to try compiling the library from source. I attempted to import the Visual C project files, changed the project type from executable to DLL (this was incorrectly detected by the compiler) and tried compiling. The GSL project doesn't make it very far before failing with a stream of errors in the "block_source.c" file.

The first of these is a parse error before "FUNCTION" on line 21.

I know I haven't provided a huge amount of detail here, but I'm not sure what's going to be useful and what's just going to clog up the list so let me know if there's anything I can usefully tell you.

Thanks in advance for any help you can give,
Adam Johansen

[1] /I know/. I'm attempting to port a perfectly good linux implementation for my boss.


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