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Re: suggestion for dictionary representation
Daniel Jacobowitz <drow@mvista.com> writes:
> On Tue, Sep 24, 2002 at 10:46:02PM -0500, Jim Blandy wrote:
> >
> > Daniel Berlin <dberlin@dberlin.org> writes:
> >
> > > On Tue, 24 Sep 2002, Jim Blandy wrote:
> > >
> > > >
> > > > > Also, for what it's worth, I'm still not ready to completely give up
> > > > > on representing members of classes via a dictionary; that would
> > > > > provide another place where a linear dictionary environment could be
> > > > > useful.
> > > >
> > > > I agree, but it's worth noting that `struct symbol' is 52 bytes long
> > > > on a Pentium, whereas `struct field' and `struct fn_field' are 16
> > > > bytes long.
> > > >
> > > > Not that that necessarily matters. We know GDB does have memory
> > > > consumption problems, but I have never seen those problems really
> > > > analyzed.
> > >
> > > Um, I have these statistics, but I need to know *exactly* what you want to
> > > know to be able to give them to you.
> >
> > On large C++ programs, how much of a difference would it make if we
> > used `struct symbol' objects (52 bytes long) to represent data members
> > and member functions, instead of `struct field' and `struct fn_field'
> > objects (both 16 bytes long)?
>
> I'm not sure this is the way to go - we could have a dictionary of
> something other than struct symbol, probably.
Well, for fields, I think you're right. The field list is
intrinsically an ordered thing; a dictionary is not.
But not for methods, either? Wouldn't it simplify overload set
computation to have methods and ordinary functions represented using
the same structure?