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When I compile the component with Visual C++, it works. When I compile the component with g++... it crashes.
With 'gdb', I found that the problem happens when calling the 'malloc' function (as soon as the function is called, NOT when the returned allocated memory is used). When I replace the 'malloc' by a the C++ 'new' operator, the component compiled with Cygwin g++ doesn't crash anymore.
Operator new() and malloc() are explicitly *not* interchangeable (for many reasons, not least of which that the Standard says so). If you were to free new'ed memory, or delete malloc'ed memory, the resulting heap corruption could easily manifest as a crash the next time you tried to allocate something... or it might just silently clobber data and lead to "spooky action at a distance."I thought that the C++ 'new' operator calls the 'malloc' function, but this seems not to be the case. As I want to use 'malloc'-like functions rather than the C++ 'new' operator, I wonder which functions are used in the C++ 'new' operator to allocate memory (and naturally which functions are used in the C++ 'delete' operator to free the memory).
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