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Re: Segmentation fault using OpenGL


Tron Thomas wrote:

Here is the code:
...
   ::glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, nWidth, nHeight, 0, GL_RGBA,
       GL_UNSIGNED_BYTE, pData);

Here is the bug:


From glTexImage2D doc:

void glTexImage2D(
  GLenum target,
  GLint level,
  GLint components,
  GLsizei width,
  GLsizei height,
  GLint border,
  GLenum format,
  GLenum type,
  const GLvoid *pixels
);

Parameters

target
The target texture. Must be GL_TEXTURE_2D.

level
The level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.


components
The number of color components in the texture. Must be 1, 2, 3, or 4.

So components cannot be GL_RGBA, because, from /usr/include/w32api/GL/gl.h:
#define GL_RGBA 0x1908

How such code could survive when compiled with Borland's or M$'s compiler (as you claimed) is beyond my understanding, but frankly, I doubt it does.



André Bleau, Cygwin's OpenGL package maintainer.


email: bleau at igb dot umontreal dot ca
(Fight SPAM: encode your email-address)

Please address all questions and problem reports about Cygwin's OpenGL package to cygwin at cygwin dot com .


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