This is the mail archive of the
mailing list for the Cygwin project.
Re: Cygwin for typical Windows Development?
- To: BlueFox <prower2000 at crosswinds dot net>
- Subject: Re: Cygwin for typical Windows Development?
- From: Thomas Sailer <sailer at ife dot ee dot ethz dot ch>
- Date: Fri, 06 Oct 2000 15:22:39 +0200
- CC: cygwin at sources dot redhat dot com
- Organization: IfE
- References: <000b01c02f78$ce460450$c3d9fbcd@bluefox>
> but you like the GCC tools. Is Cygwin stable enough/fully featured enough as
> a viable platform for programming Windows applications/games? (Particularly
> those that provide 3d acceleration, being that it seems to be the most
> important feature of games these days ;>)
Mingw doesn't ship DirectX headers. It's relatively easy to use the
M$ DirectX headers, look at SDL (Simple Directmedia Layer) how
to do it. I'm using DirectSound that way.
The stability of mingw is mostly dependent on the M$ libraries
used. Some of them have, umm, issues.
Want to unsubscribe from this list?
Send a message to firstname.lastname@example.org