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RE: OpenGL 1.1



No one can help you if you do not post the undefined symbols.
If you are porting an OGL from X, then you need an OpenGL lib which contains
glx instead of wgl for Windows.

Suhaib

> -----Original Message-----
> From: cygwin-owner@sourceware.cygnus.com
> [mailto:cygwin-owner@sourceware.cygnus.com]On Behalf Of Jon Cook
> Sent: Wednesday, August 25, 1999 12:43 PM
> To: cygwin@sourceware.cygnus.com
> Subject: OpenGL 1.1
>
>
>
> Hi,
>
> I'm trying to use gcc to compile an OpenGL 1.1 program, but not having
> much success. Everythings fine if I stick to the OpenGL 1.0 spec, but
> using any of the new 1.1 calls (e.g. glBindTexture) results in that
> symbol being undefined. The OpenGL DLL implements the 1.1 spec and
> glBindTexture shows up as an exported function under quikview.
>
> I'd be greatful if anyone could help me with this.
>
> Cheers,
> Jon
>
>
>
>
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