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RE: Which XWin engine is "best"?
- From: Suhaib Siddiqi <ssiddiqi at inspirepharm dot com>
- To: "'Brian Genisio'" <briangenisio at yahoo dot com>, "'cygwin-xfree at cygwin dot com'" <cygwin-xfree at cygwin dot com>
- Date: Tue, 8 Jan 2002 12:11:40 -0500
- Subject: RE: Which XWin engine is "best"?
> -----Original Message-----
> From: Brian Genisio [mailto:briangenisio@yahoo.com]
> Sent: Tuesday, January 08, 2002 12:09 PM
> To: James Tetazoo; cygwin-xfree@cygwin.com
> Subject: Re: Which XWin engine is "best"?
>
>
> Dont use NativeGDI, because it is a development engine...
> If you have DirectX 4 or greater, use DirectDraw4... most
> people do, and it is faster than the old standby of DirectDraw.
>
> Either DirectDraw engine will work, but if you can use
> DirectDraw4, then do it.
>
> PS (to the rest of the group). If I got anything wrong,
> please correct me.
>
Thanks. That is what I was going to write,
Suhaib
> Brian
>
>
> --- James Tetazoo <j_tetazoo@hotmail.com> wrote:
> > There seems to be precious little documentation on exactly what
> > differentiates one XWin engine from the other (ie. GDI, DirectDraw,
> > DirectDraw4, NativeGDI). This makes it impossible to
> determine which engine
> > it the "best" one to use under which circumstances.
> >
> > I'd appreciate it if someone could shed a little light on this
> > subject.
> >
> > Thanks.
> >
> >
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