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RE: [ANNOUNCEMENT] Shadow Framebuffer Test 5


Oh, you embarrass me ;-)

My machine is equipped with 2.5MB Video RAM (Yes I know, it's from the stone
age!!)
I think also my 64 MB of RAM could be a player here. Perhaps I even should
give up trying...

Do you think the Video memory might be the reason here?

/Chris

-----Original Message-----
From: Suhaib Siddiqi [mailto:ssiddiqi@inspirepharm.com]
Sent: Friday, March 23, 2001 4:21 PM
To: 'Lundh Christian'; CygX (E-mail)
Subject: RE: [ANNOUNCEMENT] Shadow Framebuffer Test 5



How much video memory do you have?  Now a days Windows/ME/2000 will drink it
alone and
leave nothing available to your applications.  Both are worst memory drainer
then
Win 9x/Nt used to be.  ME/2000 love to consume memory like a fish drinks
water.




> -----Original Message-----
> From: Lundh Christian [mailto:Christian.Lundh@volvo.com]
> Sent: Friday, March 23, 2001 10:08 AM
> To: CygX (E-mail)
> Subject: RE: [ANNOUNCEMENT] Shadow Framebuffer Test 5
> 
> 
> Hi,
> 
> I still can't get it to work, but I think Harold made it 
> clear to me why it
> doesnt work. When I try to run the server now, I get an error 
> message saying
> that it cant allocate bitmapsomething, and then a nice little 
> message that
> explains that one reason it might not work is that there just 
> isn't enough
> free memory. 
> 
> That explains it all to me. I know I'm on the memory limit to 
> even be able
> to use my machine at all.
> 
> Have you any idea how much memory is required Harold?
> 
> Great job! I guess I have to hunt down my ITSD department for a memory
> upgrade!
> 
> Thanks a million for your efforts!
> 
> /Christian Lundh
> 
> 
> -----Original Message-----
> From: Harold Hunt [mailto:huntharo@msu.edu]
> Sent: Friday, March 23, 2001 3:44 AM
> To: Cygx (E-mail)
> Subject: [ANNOUNCEMENT] Shadow Framebuffer Test 5
> 
> 
> Test 5 has been uploaded to:
> http://www.msu.edu/~huntharo/xwin/shadow/
> 
> Screen bitfield formats are now automatically detected for 
> 15, 16, 24, and
> 32 bits per pixel.  I'm not sure if 24 bpp or 15 bpp works 
> though, cause my
> display can only do 16 and 32 bpp; 16 and 32 bpp have been 
> tested on my
> machine.  This release has much better chances of working on 
> those problem
> machines that are out there, so please give it a try.
> 
> Those of you running at 8 bits per pixel will also notice that I have
> started working on supporting 8 bits.  The server will 
> currently startup in
> 8 bits per pixel, but it doesn't have the correct colormap 
> yet, so colors
> are mostly black with some pink and yellow thrown in for fun :)
> 
> Enjoy,
> 
> Harold L Hunt
> 


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