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Re: [ANNOUNCEMENT] Offscreen and No DirectInput Test 6


The X window appears as solid white, then gets X background with X cursor in
the middle. When I move the mouse over window, X cursor turns into norteast
corener resizing cursor, I see a position popup box with +209 +262 in it,
and then the X cursor freezes. When I move Windows cursor over X window
again, it passes under the window.

Sometimes I see something resembling an xtern, once I even saw some output
from keyboard, bt it's very erratic.

----- Original Message -----
From: "Suhaib Siddiqi" <ssiddiqi@inspirepharm.com>
To: "'Harold Hunt'" <Harold@compasstechnologies.com>
Cc: <cygwin-xfree@sources.redhat.com>
Sent: Wednesday, November 01, 2000 1:49 PM
Subject: RE: [ANNOUNCEMENT] Offscreen and No DirectInput Test 6


>
> Harold,
> Problem of moving the X-window, leaving a static X-desktop is still there.
>
> Suhaib
>
>
> > -----Original Message-----
> > From: Harold Hunt [mailto:Harold@compasstechnologies.com]
> > Sent: Wednesday, November 01, 2000 12:22 PM
> > To: Cygx (E-mail)
> > Subject: [ANNOUNCEMENT] Offscreen and No DirectInput Test 6
> >
> >
> > Screenshots, 1024x768:
> > 1)  A local xterm:
> > http://www.msu.edu/~huntharo/CygwinXFree86-ScreenShot-xterm.pn
> > g (160 kB)
> >
> > 2)  Remote gftp running on a GNU/Linux host with Gnome installed:
> > http://www.msu.edu/~huntharo/CygwinXFree86-ScreenShot-gftp.png
> >  (153 kB)
> >
> >
> > Changes:
> > 1)  Copying from the offscreen buffer to the primary surface
> > buffer is now
> > throttled to no more than 15 frames per second.
> >
> > 2)  An extraneous check for overlay support was removed.
> >
> > 3)  A few flags were added to the surface locking function
> > to, hopefully,
> > ensure that the surface is locked without failure.
> >
> > 4)  Offscreen frame buffer memory address changes are now
> > detected and the X
> > server is notified of the new address when this happens
> > (should be rare).
> >
> > 5)  The bounding window is now brought to the top of the
> > window z order
> > after it is created.
> >
> > 6)  Tokens containing "overlay" were modified to contain "offscreen".
> >
> > 7)  Some commented out DirectInput code was removed.
> >
> >
> > I'm just about ready to admit defeat in the video card compatibility
> > department, I'm running out of ideas, and I can't reproduce
> > the problems
> > with my equipment.  Please, look at the source for
> > winDXAllocateFramebufferMemory() if you think you could add
> > any insight; the
> > function only has about 20 non error handling lines, so it
> > should be easy to
> > grasp the concept and start playing around with different
> > ideas.  Take a
> > look at the source even if you don't have Visual C++; let me
> > know if you
> > have any suggestions and I'll compile them and send them to
> > you to test.
> >
> > Updates in this test release were constrained to xf_dx.dll, so, if you
> > already have the Test 3, or greater, full package
> > (OverlayAndNoDITest.tar.bz2) installed, you can just download
> > the xf_dx.dll
> > package; otherwise, download the full Test 6 package.
> >
> > Full Test 6 Package:
> > http://www.msu.edu/~huntharo/OverlayAndNoDITest.tar.bz2 (1.7 MB)
> > Test 6 xf_dx.dll Package:
> > http://www.msu.edu/~huntharo/xf_dx.dll.tar.bz2 (43 kB)
> >
> > You can download the xf_dx.dll test 6 source if you have
> > Visual C++ 6 and
> > you feel like poking around:
> > http://www.msu.edu/~huntharo/xf_dx-src.zip (14 kB)
> >
> > Good luck, enjoy, and thanks for testing,
> >
> > Harold
> >
>


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