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Re: XF86SUP.SYS
- To: Mike MacDonald <mmacdona at tsi dot gte dot com>, "'Holger Veit'" <Holger dot Veit at gmd dot de>
- Subject: Re: XF86SUP.SYS
- From: Holger Veit <Holger dot Veit at gmd dot de>
- Date: Sat, 13 Nov 1999 09:12:34 +0100
- Cc: "'cygwin-xfree at sourceware dot cygnus dot com'" <cygwin-xfree at sourceware dot cygnus dot com>
- References: <D7FDE5F0B39AD21181AA00805FA7183E040ABA42@tpaexc02.tsi.gte.com>
On Fri, Nov 12, 1999 at 04:45:05PM -0500,
Mike MacDonald wrote:
>
> What are the XAA primitives? I'm very new to X programming, sorry.. I'm
> learning fast though :)
Check the X server sources, directories xc/programs/Xserver/hw/xfree86/xaa*
XAA is XFree86 Accelerated Architecture, a server internal API to make
the primitives of an accelerated video card available to the server DDX
layer. Basically, to add a new card to the SVGA server, you create a new
driver bz implementing some or all of these XAA functions.
> I'm also looking at a giveio driver, and a mapmem driver, but I thing
> directx may be faster, and definately more flexable.
>
> Yeah, DX will create a pointer to a linear framebuffer - and emulate a
> linear framebuffer if the card doesn't directly support it, then it has
> various draw commands.. Whatever dx needs, or I can do quicker in asm, I
> can do seperate.. I think making a directx server with directx os-support is
> the best way to go.. I could use the mapmem, and getio drivers for pty, and
> mouse, and keyboard.. Then maybe later use directinput for mouse and
> keyboard if it makes sense..
>
> I think I need to look at the server code now :)
Definitely.
Holger
--
If Microsoft is ever going to produce something that does not suck,
it is very likely a vacuum cleaner.