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RE: XF86SUP.SYS
- To: 'Holger Veit' <Holger dot Veit at gmd dot de>
- Subject: RE: XF86SUP.SYS
- From: Mike MacDonald <mmacdona at tsi dot gte dot com>
- Date: Fri, 12 Nov 1999 16:45:05 -0500
- Cc: "'cygwin-xfree at sourceware dot cygnus dot com'" <cygwin-xfree at sourceware dot cygnus dot com>
What are the XAA primitives? I'm very new to X programming, sorry.. I'm
learning fast though :)
I'm also looking at a giveio driver, and a mapmem driver, but I thing
directx may be faster, and definately more flexable.
Yeah, DX will create a pointer to a linear framebuffer - and emulate a
linear framebuffer if the card doesn't directly support it, then it has
various draw commands.. Whatever dx needs, or I can do quicker in asm, I
can do seperate.. I think making a directx server with directx os-support is
the best way to go.. I could use the mapmem, and getio drivers for pty, and
mouse, and keyboard.. Then maybe later use directinput for mouse and
keyboard if it makes sense..
I think I need to look at the server code now :)
>What do you need for directx rendering? Basically, you should just need
>the linear frame buffer, together with some information about video
>resolution and pixel depth, and then call rendering operations like
>bitblt, draw line, draw arc, etc.? Is this right? In this case you might
>maybe only redirect the XAA primitives to corresponding directx calls.