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Re: dlopen error
- To: Mumit Khan <khan@xraylith.wisc.EDU>
- Subject: Re: dlopen error
- From: John Fortin <fortinj@ibm.net>
- Date: Sun, 11 Jul 1999 19:31:25 -0400
- CC: "Suhaib M. Siddiqi" <ssiddiqi@inspirepharm.com>, "Cygwin-Xfree@Sourceware.Cygnus.Com" <cygwin-xfree@sourceware.cygnus.com>
- References: <199907112153.QAA29977@mercury.xraylith.wisc.edu>
Mumit,
It seems that NT SP5 had DirectX V3 support in it. Maybe that where
ddraw.dll came from..
Also Win2K (NT 5.0) is supposed to support DirectX 7.0
As for Glide, I am guessing that it uses DirectX 2.0 since it can run
on NT
John
Mumit Khan wrote:
>
> "Suhaib M. Siddiqi" <ssiddiqi@inspirepharm.com> writes:
> >
> > I noticed, glide-0-0-0.dll on your system is pulling DDRAW.DLL too?
> > I do not have DDRAW.DLL. It is actually DirectDraw/DirectX DLL, as
> > John pointed out. I do not have DirectX installed. On NT 4.0 newer
> > versions of DirectDraw/DirectX are not supported. That is why I never
> > installed DirectD/DirectX. When you patched 3Dfx headers and created
> > the implib for Glide, could it be possible that it got linked to
> > DDRAW too? I cannot see that though under objdump. All the DLLs from GGI
> > get opened, except glide-0-0-0.dll. I also compiled today
> > terminfo-0-0-0.dll of GGI. terminfo does display using simple stdin/stdout.
> > It was a good decision, because that helped me find a new bug in libX11.dll,
> > which I did not notice until now.
>
> The Glide SDK DLL itself depends on DDRAW.DLL, and nothing you or I do
> will change that. Sorry. Do an objdump on the Glide SDK DLL and you'll
> see.
>
> I don't know how I have DDRAW.DLL on this NT machine that I use for
> testing our own software, and don't even remember installing DirectDraw.
> Perhaps some other software installed it.
>
> Regards,
> Mumit